//==============================================================================
// gold mine_anim.txt
//==============================================================================


//==============================================================================
define birthdust
{
	set hotspot
   {
      version
      {
         Visualparticle SFX A Create Gold Dust
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector none 
   {
      ResourceLogic 100 75 50 25
      set hotspot
      {
         version
         {
            Visual World A Gold 100
//			Connect ATTACHPOINT sparkles hotspot
ReplaceTexture World A Gold map/world a iron map
         }
      }
      set hotspot
      {
         version
         {
            Visual World A Gold 075
//			Connect ATTACHPOINT sparkles hotspot
ReplaceTexture World A Gold map/world a iron map
         }
      }
      set hotspot
      {
         version
         {
            Visual World A Gold 050
//			Connect ATTACHPOINT sparkles hotspot
ReplaceTexture World A Gold map/world a iron map
         }
      }
      set hotspot
      {
         version
         {
            Visual World A Gold 025
//			Connect ATTACHPOINT sparkles hotspot
ReplaceTexture World A Gold map/world a iron map
         }
      }
   }
}